Coming soon
Pay off a loan shark, one rock at a time.
Fly a heavy, drifting ship into the asteroid belt on short shifts, let the laser crack the rock, then spend every credit on a sprawling upgrade tree until your little ore bucket eats whole belts. Five belts. Nine ships. One loan shark.
The belts
Five belts, five troubles
Each belt out from the depot pays better and bites harder. Every hazard is something to survive first and exploit later.
0–4 km from the depot
Inner Belt
- Water ice
- Iron
Trouble
The heart of the belt
A huge red rock you chip at for shifts until it cracks open.
Each belt's charts reveal a pair of upgrades for its hazard: one to shrug it off, one to make it pay.
Features
What's in the box
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Shifts of seconds
Fuel is the clock and the laser fires itself. Your job is to fly: weave through the field, keep the breaks coming for a combo, and sweep up the ore.
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A ship you learn to fly
The starter Ore Bucket handles like a lorry with its trailer sold. Good handling is something you earn.
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95 upgrades, 300+ levels
A radial upgrade tree that lifts its fog as you buy into it, and every upgrade shows on the next shift.
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Upgrades you can see
Pulse lasers, twin, triple and quad emitters, beams that bounce through crystal prisms, drone swarms and chain-reaction seismic charges.
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Nine ships, one fleet
Trade up through three classes, from the Drifter ("quick, flimsy and pointy") to the Quarry Breaker, and hand your old ships to the Pilots’ Guild.
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A loan shark called Crane
A dry story about paying off Silas Crane, with an ending and room to keep mining after it. His outpost sells mods with a catch.
Screenshots
Out on shift
Rocks in. Ore out. Paperwork optional.
Writing about Belter Loader? Logos, screenshots and the trailer are in the press kit.
